![]() ![]() Once Warcraft 3: Reign of Chaos was released on July 3, 2002, Aeon of Strife was ported over to Reign of Chaos where free of the limitations of the Starcraft map editor, a much more interesting game could be made. A second version was made so that four players faced off against each other in a 2v2 fashion with endless creeps on both teams. The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes. The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps. In the early days of Starcraft, there was a Use Map Settings (UMS) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. To understand the history of DotA, one must begin from Starcraft.
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